Post by Elanorîn on Mar 29, 2005 11:08:01 GMT -5
Right. The D&D Universe is the pretty straight forward clasic medieval/fantasy style. There is plenty of magic, psionics, beasts and races of all kinds (yes, even vampires Calli though these are not usually player races, there are ways of becoming a vampire if you are desperate but it is risky and might easily end up with your character dying). While this is the general idea for most D&D Campaigns and adventured it is not always the case. A DM can set their own campaign setting or make use of an existing one created by WOTC such as 'Forgotten Realms' or 'Eberron'. There are advantages and disadvantages with both. The existing ones have pretty much everything you could ever want to know (and more) set out in the sourcebooks. While creating your own gives you complete freedom. Though for someone with limited experience such as me I tend to prefer sticking with an existing one. At the moment I am running a 'Forgotten Realms' campaign and have most of the books needed for that so I would be partial to that unless there is great opposition or inspiration strikes and I create something from scratch (an alternative is to 'borrow' a world a friend created - it's well wicked to play ;D ). Though that would unavoidably be less rich in detail as the likes of Faerûn of FR.
The adventures are, the vast majority of the time, made up by the DM beforehand (at least enough to cover for a session or two). As the characters may react in any number of ways (though as the DM gets to know them and reads their profiles they can probably guess the likely reaction and prepare accordingly) alot has to be prepared to be ready when needed. So have patience with the poor slaving DM.
There it is. I think I have touched on most of the basics. Ask if there is anything you're not clear about or if you want further information on.
I am hoping to get a few D&D friends together to play a small scenario so you all can see what I mean in action.
The adventures are, the vast majority of the time, made up by the DM beforehand (at least enough to cover for a session or two). As the characters may react in any number of ways (though as the DM gets to know them and reads their profiles they can probably guess the likely reaction and prepare accordingly) alot has to be prepared to be ready when needed. So have patience with the poor slaving DM.
There it is. I think I have touched on most of the basics. Ask if there is anything you're not clear about or if you want further information on.
I am hoping to get a few D&D friends together to play a small scenario so you all can see what I mean in action.